Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | 7x 7x 7x 7x 147x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 8x 4x 4x 7x 7x 4x | import {
createExpoIn,
reverseEasing,
mirrorEasing,
createBackIn,
createAnticipate,
} from "./utils"
import { Easing } from "./types"
const DEFAULT_OVERSHOOT_STRENGTH = 1.525
const BOUNCE_FIRST_THRESHOLD = 4.0 / 11.0
const BOUNCE_SECOND_THRESHOLD = 8.0 / 11.0
const BOUNCE_THIRD_THRESHOLD = 9.0 / 10.0
export const linear: Easing = p => p
export const easeIn = createExpoIn(2)
export const easeOut = reverseEasing(easeIn)
export const easeInOut = mirrorEasing(easeIn)
export const circIn: Easing = p => 1 - Math.sin(Math.acos(p))
export const circOut = reverseEasing(circIn)
export const circInOut = mirrorEasing(circOut)
export const backIn = createBackIn(DEFAULT_OVERSHOOT_STRENGTH)
export const backOut = reverseEasing(backIn)
export const backInOut = mirrorEasing(backIn)
export const anticipate = createAnticipate(DEFAULT_OVERSHOOT_STRENGTH)
// helper constants
const ca = 4356.0 / 361.0
const cb = 35442.0 / 1805.0
const cc = 16061.0 / 1805.0
export const bounceOut = (p: number) => {
if (p === 1 || p === 0) return p
const p2 = p * p
return p < BOUNCE_FIRST_THRESHOLD
? 7.5625 * p2
: p < BOUNCE_SECOND_THRESHOLD
? 9.075 * p2 - 9.9 * p + 3.4
: p < BOUNCE_THIRD_THRESHOLD
? ca * p2 - cb * p + cc
: 10.8 * p * p - 20.52 * p + 10.72
}
export const bounceIn = reverseEasing(bounceOut)
export const bounceInOut = (p: number) =>
p < 0.5
? 0.5 * (1.0 - bounceOut(1.0 - p * 2.0))
: 0.5 * bounceOut(p * 2.0 - 1.0) + 0.5
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